

- #Half life 1 logo for free
- #Half life 1 logo install
- #Half life 1 logo archive
- #Half life 1 logo series
#Half life 1 logo install
The main install menu mentions "six new multiplayer models", though there are 10 in the Models directory. From left to right: Cannibal, Ken, Skeleton, TMCM Models previews included with Further Data, not presently in Half-Life base. If you would like to weed these out before moving, see below. If you follow these instructions, it will work, but there will be some duplicate models and maps in the multiplayer UI, as there are some models and maps that are already currently included with base Half-Life.

#Half life 1 logo archive
This is a Zip archive of the entire "FurtherData" directory on the V.1 CD. Overall, the CD was 59.87 MiB of data and 38 MiB of audio. The CD was a pressed CD, with a halftoned black on silver face printing. The first was "Adrenaline Horror" and the second was "Space Ocean". The CD was a hybrid data/audio CD, and contained two audio tracks, both soundtrack tracks.The "Half-Life Web Site" took you to (currently dead), while the "Game of the year" button took you to (also currently dead). An autorun installer menu, that allowed you to choose between the above three options.Half-Life: Uplink, the standalone Half-Life demo with a storyline not in main Half-Life.Half-Life: Further Data, available and explained below.The two known CDs are currently Half-Life: Further Data V.1 and Half-Life: Further Data V.2
#Half life 1 logo for free
They were released in 1999 for free through retail outlets, and were never officially released by Valve online.
#Half life 1 logo series
Half-Life: Further Data is a series of companion CDs, containing a collection of additional multiplayer models, maps and logos/sprays for Half-Life. Half-Life: Further Data V.1 main installer menu If Sven Coop is anything to go by, other players should be able to see your spray image, just like it could be done in CSS, HL2DM, or L4D.Half-Life: Further Data V.1 back cover scan To actually make it work in the game you will have to make a copy of this file and rename both of them, one to "pldecal" and "tempdecal", AND you will need to set both of these to Read-Only. When you're done it will have generated a WAD file with the same name as the source. I'm almost certain MS Paint doesn't do this.

This will require a photo editor that actually erases information from a layer (instead of overlapping with white), like Photoshop. If your base image is a PNG, it will ALSO also be capable of displaying images that use Transparency which helps with images that aren't squares. It will also automatically downscale the image so that it fits the correct dimensions and file size. It's designed to convert your image of choice into an 8-bit texture (in the form a WAD), which is what GoldSrc games use.
